The thing I was having trouble with was the web publishing. I was able to find information on how to display your .blend files online and immediately jumped on it. I followed the directions and put my scene onto the webpage I had ready for it. What I immediately noticed was the lack of texture. This was the start of my problems. And this is where my tutorial will start.
This is the first step to creating a web hosted game using the Blender
Game Engine. Luckily for me there is a really nice tutorial at www.blender3d.org.
If you go to their Info Center and click on the Using Blender Link then
folow it to Tutorials you will find some fairly nice gameEngine tutorials.
Take a look around those to learn how to write the game that you will learn
how to publish here.
This is the step that I had the most trouble with. It's not that this is
a hard step, it is actually very simple, there are just no tutorials out
there that teach you how to do this. You need to pack all of the textures
that you applied in step one before you pack your entire file. In other
- Where on the picture the arrow for number one is pointing (This is the
texture window you used in Step 1 above) you need to select all of the
individual textures you UV mapped to your scene. On each of this pictures
you need to click the little gift box next to its name. If you forget
any of them you won't get that texture in your web game.
- After you pack all of your textures you need to click on the tool menu at the top of your screen. Inside of that menu click the pack data button to pack all of your data...... That's it. That is all you have to do.
This step also has a tutorial devoted to it at www.blender3d.org. Follow the directions above to get to the tutorials page.
Good Luck and have fun publishing your games for all to see. If you want
to see my first web game click
here to see it.